这篇文章主要介绍了C语言如何实现三子棋小游戏,具有一定借鉴价值,感兴趣的朋友可以参考下,希望大家阅读完这篇文章之后大有收获,下面让小编带着大家一起了解一下。
本文通过实例为大家分享了C语言实现三子棋小游戏的具体代码,供大家参考,具体内容如下
基本思路:
1.创建一个游戏选择面板.
2.创建并初始化棋盘。
3.玩家落子并判定,电脑落子并判定。
4.判定结果 ,游戏结束!
代码如下:
头文件:
#pragma once
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include <time.h>
#pragma warning(disable:4996)
extern void Game();//游戏代码需要定义调用的函数
#define ROW 3//FOW、FOL代表三子棋边界的长和宽
#define COL 3
#define INIT ' ' //INIT为空格的宏定义
#define WHITE 'X' //X在三字棋代表Player
#define BLACK 'O' //O在三字棋代表Computer
#define DRAW 'D' //DRAW代表平局
#define NEXT 'N' //NEXT代表继续 //MineClearence
各类函数:
void InitBoard(char board[][COL], int row, int col)//棋盘初始化
{
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = INIT;
}
}
}
static void ShowBoard(char board[][COL], int row, int col)//显示棋盘
{
system("cls");
printf(" ");
for (int i = 0; i < col; i++){
printf("%4d", i + 1);
}
printf("\n--------------\n");
for (int i = 0; i < row; i++){
printf("%-2d", i + 1); //2
for (int j = 0; j < col; j++){
printf("| %c ", board[i][j]);
}
printf("\n--------------\n");
}
}
static char IsEnd(char board[][COL], int row, int col)//最终结果
{
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] &&
board[i][1] == board[i][2] &&
board[i][0] != INIT){
return board[i][0];
}
}
for (int j = 0; j < COL; j++){
if (board[0][j] == board[1][j] &&
board[1][j] == board[2][j] &&
board[0][j] != INIT){
return board[0][j];
}
}
if (board[0][0] == board[1][1] &&
board[1][1] == board[2][2] &&
board[1][1] != INIT){
return board[1][1]; }
if (board[0][2] == board[1][1] &&
board[1][1] == board[2][0] &&
board[1][1] != INIT){
return board[1][1]; }
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT;
}
}
}
return DRAW;
}
static void PlayerMove(char board[][COL], int row, int col)//玩家
{ int x = 0; int y = 0;
while (1){
printf("Please Enter Postion<x,y># ");
scanf("%d %d", &x, &y);
if (x < 1 || y < 1 || x > 3 || y > 3){
printf("Enter Postion Error!\n");
continue;
}
if (board[x - 1][y - 1] == INIT){
board[x - 1][y - 1] = WHITE;
break;
}
else{
printf("Postion Is Not Empty!\n");
}
}
}
static void ComputerMove(char board[][COL], int row, int col)//电脑
{
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
srand((unsigned long)time(NULL));
char result = 0;
while (1){
ShowBoard(board, ROW,COL);
PlayerMove(board, ROW,COL);
result = IsEnd(board, ROW, COL);
if (result != NEXT){
break;
}
ShowBoard(board, ROW, COL);
ComputerMove(board,ROW, COL);
result = IsEnd(board, ROW,COL);
if (result != NEXT){
break;
}
}
ShowBoard(board, ROW,COL);
switch (result){
case WHITE:
printf("You Win!\n");
break;
case BLACK:
printf("You Lose!\n");
break;
case DRAW:
printf("You == Computer!\n");
break;
default:
printf("BUG!\n");
break;
}
}
游戏选择面板(主函数)
#include "game.h"
static void Menu()
{
printf("|------------- 开始游戏 -------------|\n");
printf("+------------- 1. Play -------------+\n");
printf("+------------- 0. Exit -------------+\n");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit){
Menu();
printf("Please Select#");
scanf("%d",&select);
switch (select){
case 1:
Game();
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error, Try Again!\n");
break;
}
}
printf("bye!\n");
system("pause");
return 0;
}
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