using UnityEngine;
using System.Collections;
public class GridMap : MonoBehaviour {
public int m_mapWidth = 10; //宽度
public int m_mapHeight = 10; //长度
void OnDrawGizmos()
{
Gizmos.color = Color.blue;
//绘制宽度的线
for (int i = 0; i < m_mapWidth; i++)
{
Gizmos.DrawLine(new Vector3(0, 0, i), new Vector3(m_mapHeight, 0, i));
}
//绘制长度的线
for (int i = 0; i < m_mapHeight; i++)
{
Gizmos.DrawLine(new Vector3(i, 0, 0), new Vector3(i, 0, m_mapWidth));
}
}
}