今天就跟大家聊聊有关什么是CountDownLatch,可能很多人都不太了解,为了让大家更加了解,小编给大家总结了以下内容,希望大家根据这篇文章可以有所收获。
countDownLatch也是基于AQS,它是AQS共享功能的一个实现
1
countDownLatch构造
public CountDownLatch(int count) {
if (count < 0) throw new IllegalArgumentException("count < 0");
this.sync = new Sync(count);
}
count最终传递给state ,countDown也是对于state状态的改变
private static final class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = 4982264981922014374L;
Sync(int count) {
setState(count);
}
int getCount() {
return getState();
}
protected int tryAcquireShared(int acquires) {
return (getState() == 0) ? 1 : -1;
}
}
2 countDown实现
public void countDown() {
sync.releaseShared(1);
}
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
int nextc = c-1;
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
if (s != null)
LockSupport.unpark(s.thread);
}
3 await()实现
1、
public void await() throws InterruptedException {
sync.acquireSharedInterruptibly(1);
}
2、
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (tryAcquireShared(arg) = 0) { // state的状态是0,说明,countDown的所有任务已经完成
setHeadAndPropagate(node, r); //主线程所在的节点设置为头节点
p.next = null; // help GC
failed = false;
return; //主线程结束等待
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed) //如果是非正常退出的话,取消
cancelAcquire(node);
}
}
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // Record old head for check below
setHead(node);
if (propagate > 0 || h == null || h.waitStatus 0) {
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
//讲等待状态设置为后继唤醒
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
// 当前线程阻塞,判断线程是否中断
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}
//取消当前节点获取锁
private void cancelAcquire(Node node) {
// Ignore if node doesn't exist
if (node == null)
return;
node.thread = null;
// Skip cancelled predecessors
Node pred = node.prev;
while (pred.waitStatus > 0)
node.prev = pred = pred.prev;
Node predNext = pred.next; //如果节点都没有被取消的话,那么这个节点和node是同一个节点
//node的后继节点取消
node.waitStatus = Node.CANCELLED;
// If we are the tail, remove ourselves.
// CountDownLatch 逻辑就到这里
if (node == tail && compareAndSetTail(node, pred)) {
compareAndSetNext(pred, predNext, null);
} else {
int ws;
if (pred != head &&
((ws = pred.waitStatus) == Node.SIGNAL ||
(ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
pred.thread != null) {
Node next = node.next;
if (next != null && next.waitStatus <= 0)
compareAndSetNext(pred, predNext, next);
} else {
unparkSuccessor(node);
}
node.next = node; // help GC
}
}
countdownlatch通过检查state,是否为0 ,判断所有任务是否已经完成
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