这篇文章主要讲解了“如何理解C#中的AsnycLocal与ThreadLocal”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“如何理解C#中的AsnycLocal与ThreadLocal”吧!
AsnyncLocal与ThreadLocal都是存储线程上下文的变量,但是,在实际使用过程中两者又有区别主要的表现在:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace await_aysnc
{
class Program
{
static ThreadLocal<int> ThreadObj = new ThreadLocal<int>();
static AsyncLocal<int> AsyncObj = new AsyncLocal<int>();
static void Main(string[] args)
{
AsyncObj.Value = 1;
ThreadObj.Value = 1;
Console.WriteLine($"Task执行前:AsyncObj= {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId}");
Task.Run(async() =>
{
Console.WriteLine($"RunAsync异步执行前:AsyncObj= {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId}");
await RunAsync();
Console.WriteLine($"RunAsync异步执行后:AsyncObj = {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId}");
});
Console.WriteLine($"Task执行后:AsyncObj= {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId}");
Console.Read();
}
static async Task RunAsync()
{
Console.WriteLine($"Delay异步执行前:AsyncObj = {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId} ");
AsyncObj.Value = 2;
ThreadObj.Value = 2;
await Task.Delay(100);
Console.WriteLine($"Delay异步执行后:AsyncObj = {AsyncObj.Value} ThreadObj= {ThreadObj.Value} ThreeadId = {Thread.CurrentThread.ManagedThreadId}");
}
}
}
Task执行前:AsyncObj= 1 ThreadObj= 1 ThreeadId = 1
Task执行后:AsyncObj= 1 ThreadObj= 1 ThreeadId = 1
RunAsync异步执行前:AsyncObj= 1 ThreadObj= 0 ThreeadId = 3
Delay异步执行前:AsyncObj = 1 ThreadObj= 0 ThreeadId = 3
Delay异步执行后:AsyncObj = 2 ThreadObj= 0 ThreeadId = 4
RunAsync异步执行后:AsyncObj = 1 ThreadObj= 0 ThreeadId = 4
从结果上可以看出一下结论:
RunAsync执行前ThreadLocal值被切成0即ThreadLocal变量在新线程里面没有继承主线程的上下文变量,但是AsyncLocal继承了。
Delay返回后,线程id变了,同时,TheadLocal中的变量为0。
RunAsync结束后AyncLocal又切回主线程的上下文值,,同样Threadlocal中的值丢失。
由于await执行完返回之后,.net会在线程池中随机选取一个线程来执行await之后的逻辑,所以,await之后同时也会有一定几率获取到之前的线程,如果出现这种情形,TreadLocal会获取到之前的上下文,此时会出现意料之外的问题,从现象上看报错可能会是一个概率性问题。
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