在editor模式下遍历unity3d builtsetti
更新:HHH   时间:2023-1-7


foreach (UnityEditor.EditorBuildSettingsScene S in UnityEditor.EditorBuildSettings.scenes)

{

//在built setting中是否已经开启

    if(S.enabled)

{

    

//得到场景的名称

                string name = S.path;

                //打开这个场景

EditorApplication.OpenScene(name);

//遍历场景中的GameObject

foreach (GameObject obj in Object.FindObjectsOfType(typeof(GameObject)))

{

}

}

}

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