unity3d关于怎样动态改变物体 shader
更新:HHH   时间:2023-1-7


  material = new Material(Shader.Find("Custom/Alpha"));

material.SetFloat("_Shininess", materialAlpha);


void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
}

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