效果图
实现步骤要点:
1、添加Cube游戏
2、创建预设对象
3、创建空游戏对象,用于绑定执行预设代码
4、选中gameObject在Inspector检查器中添加和绑定以下代码
using UnityEngine;
using System.Collections;
public class prefab : MonoBehaviour {
public GameObject ViewCenter;
private float i=-10.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame(Pre, transform.position, transform.rotation);
void Update () {
if (i < 1f) {
i++;
}
GameObject instance=Instantiate(ViewCenter,transform.position*i,transform.rotation) as GameObject;
}
}
方法一:通过检查器直接获取预设对象
方法二:代码获取,把代码修改
using UnityEngine;
using System.Collections;
public class prefab : MonoBehaviour
{
public GameObject ViewCenter;
private float i = -10.0f;
// Use this for initialization
void Start ()
{
ViewCenter = GameObject.Find ("gameObject");
}
// Update is called once per frame(Pre, transform.position, transform.rotation);
void Update ()
{
if (i < 1f) {
i++;
}
GameObject instance = Instantiate (ViewCenter, transform.position * i, transform.rotation) as GameObject;
}
}