using UnityEngine;
using UnityEditor;
public class Example {
[MenuItem(“new Menu/new/new new/new item”)]
static void showDialog()
{
EditorUtility.DisplayDialog(“title”,“messsage”,“ok”);
}
}
在引用UZGUI插件时,Unity3D脚本编辑器的菜单栏发生了变化,新增了菜单和菜单项,看了EZGUI的About_EZ_GUI脚本文件后,结果大出我所料,原来SO EASY!