首先重复贴图的图片的宽和高必须是2的n次幂,这里选择一张128*128的小图片来做例子
代码如下:
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto bg=Sprite::create("BackgroundTile.png",Rect(0,0,visibleSize.width,visibleSize.height));
Texture2D::TexParams tp={GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
bg->getTexture()->setTexParameters(tp);
bg->setPosition(visibleSize.width/2,visibleSize.height/2);
this->addChild(bg,0);
运行得到如下效果: