骨骼数据不像前两个数据,转成字节数组,加载到图片控件上。
一个Kinect for windows设备最多识别6个人,其中只有两个人能识别完整,一个完整的人Kinect for windows中提供了全身20个关节的点,分别为:1、头(Head),2、肩中央(ShoulderCenter),3、左肩(ShoulderLeft),4、右肩(ShoulderRight),5、左肘(ElbowLeft),6、右肘(ElbowRight),7、左腕(WristLeft),8、右腕(WristRight),9、左手(HandLeft),10、右手(HandRight),11、脊柱(Spine),12、髋中央(HipCenter),13、左髋(HipLeft),14、右髋(HipRight),15、左膝(KneeLeft),16、右膝(KneeRight),17、左髁(AnkleLeft),18、右髁(AnkleRight),19、左脚(FootLeft),20、右脚(FootRight)。
本例可以从骨骼数据中获取这6个人的点,再找到被完整跟踪的人(最多两个人)的20个关节点显示在屏幕上。
新建一个 Winform项目。
然后写如下代码:
- KinectSensor kinectsensor = null;
- private void Form1_Shown(object sender, EventArgs e)
- {
-
- foreach (KinectSensor ks in KinectSensor.KinectSensors)
- {
-
- if (ks.Status == KinectStatus.Connected)
- {
- kinectsensor = ks;
-
- TransformSmoothParameters smoothingParam = new TransformSmoothParameters();
-
- kinectsensor.SkeletonStream.Enable(smoothingParam);
-
- kinectsensor.DepthStream.Range = DepthRange.Near;
-
- kinectsensor.SkeletonStream.EnableTrackingInNearRange = true;
-
-
-
- kinectsensor.SkeletonFrameReady += kinectsensor_SkeletonFrameReady;
- kinectsensor.Start();
- this.Text = "Kinect开始工作……";
- return;
- }
- }
- }
-
- Skeleton[] skeletonDataArr;
- void kinectsensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
- {
- this.Refresh();
-
- using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
- {
-
- this.skeletonDataArr = new Skeleton[kinectsensor.SkeletonStream.FrameSkeletonArrayLength];
-
- if (skeletonFrame != null && this.skeletonDataArr != null)
- {
-
- skeletonFrame.CopySkeletonDataTo(this.skeletonDataArr);
-
- int Distance = 0;
-
- foreach (var skeletondata in skeletonDataArr)
- {
- Graphics gra = this.CreateGraphics();
-
- int step = 200;
-
- gra.FillEllipse(new SolidBrush(Color.Blue), (skeletondata.Position.X + 1) * step + Distance, (1 - skeletondata.Position.Y) * step, 10, 10);
- #region 绘制被跟踪到的完整的人
- if (skeletondata.TrackingState == SkeletonTrackingState.Tracked)
- {
- if (skeletondata.Joints.Count > 0)
- {
-
- Pen pen = new Pen(Color.Red, 3f);
-
-
- Joint HeadJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.Head);
-
- Joint ShoulderCenterJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderCenter);
-
- gra.DrawLine(pen, (HeadJoint.Position.X + 1) * step + Distance, (1 - HeadJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
-
-
- Joint ShoulderLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderLeft);
-
- gra.DrawLine(pen, (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step,
- (ShoulderLeftJoint.Position.X + 1) * step + Distance, (1 - ShoulderLeftJoint.Position.Y) * step);
-
-
- Joint ShoulderRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderRight);
-
- gra.DrawLine(pen, (ShoulderRightJoint.Position.X + 1) * step + Distance, (1 - ShoulderRightJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
-
-
- Joint ElbowLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ElbowLeft);
-
- gra.DrawLine(pen, (ShoulderLeftJoint.Position.X + 1) * step + Distance, (1 - ShoulderLeftJoint.Position.Y) * step,
- (ElbowLeftJoint.Position.X + 1) * step + Distance, (1 - ElbowLeftJoint.Position.Y) * step);
-
- Joint ElbowRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ElbowRight);
-
- gra.DrawLine(pen, (ShoulderRightJoint.Position.X + 1) * step + Distance, (1 - ShoulderRightJoint.Position.Y) * step,
- (ElbowRightJoint.Position.X + 1) * step + Distance, (1 - ElbowRightJoint.Position.Y) * step);
-
-
- Joint WristLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.WristLeft);
-
- gra.DrawLine(pen, (WristLeftJoint.Position.X + 1) * step + Distance, (1 - WristLeftJoint.Position.Y) * step,
- (ElbowLeftJoint.Position.X + 1) * step + Distance, (1 - ElbowLeftJoint.Position.Y) * step);
-
-
- Joint WristRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.WristRight);
-
- gra.DrawLine(pen, (WristRightJoint.Position.X + 1) * step + Distance, (1 - WristRightJoint.Position.Y) * step,
- (ElbowRightJoint.Position.X + 1) * step + Distance, (1 - ElbowRightJoint.Position.Y) * step);
-
-
- Joint HandLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HandLeft);
-
- gra.DrawLine(pen, (WristLeftJoint.Position.X + 1) * step + Distance, (1 - WristLeftJoint.Position.Y) * step,
- (HandLeftJoint.Position.X + 1) * step + Distance, (1 - HandLeftJoint.Position.Y) * step);
-
-
- Joint HandRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HandRight);
-
- gra.DrawLine(pen, (WristRightJoint.Position.X + 1) * step + Distance, (1 - WristRightJoint.Position.Y) * step,
- (HandRightJoint.Position.X + 1) * step + Distance, (1 - HandRightJoint.Position.Y) * step);
-
-
- Joint SpineJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.Spine);
-
- gra.DrawLine(pen, (SpineJoint.Position.X + 1) * step + Distance, (1 - SpineJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
-
-
- Joint HipCenterJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipCenter);
-
- gra.DrawLine(pen, (SpineJoint.Position.X + 1) * step + Distance, (1 - SpineJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
-
-
- Joint HipLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipLeft);
-
- gra.DrawLine(pen, (HipLeftJoint.Position.X + 1) * step + Distance, (1 - HipLeftJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
-
-
- Joint HipRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipRight);
-
- gra.DrawLine(pen, (HipRightJoint.Position.X + 1) * step + Distance, (1 - HipRightJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
-
-
- Joint KneeLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.KneeLeft);
-
- gra.DrawLine(pen, (HipLeftJoint.Position.X + 1) * step + Distance, (1 - HipLeftJoint.Position.Y) * step,
- (KneeLeftJoint.Position.X + 1) * step + Distance, (1 - KneeLeftJoint.Position.Y) * step);
-
-
- Joint KneeRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.KneeRight);
-
- gra.DrawLine(pen, (HipRightJoint.Position.X + 1) * step + Distance, (1 - HipRightJoint.Position.Y) * step,
- (KneeRightJoint.Position.X + 1) * step + Distance, (1 - KneeRightJoint.Position.Y) * step);
-
-
- Joint AnkleLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.AnkleLeft);
-
- gra.DrawLine(pen, (AnkleLeftJoint.Position.X + 1) * step + Distance, (1 - AnkleLeftJoint.Position.Y) * step,
- (KneeLeftJoint.Position.X + 1) * step + Distance, (1 - KneeLeftJoint.Position.Y) * step);
-
-
- Joint AnkleRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.AnkleRight);
-
- gra.DrawLine(pen, (AnkleRightJoint.Position.X + 1) * step + Distance, (1 - AnkleRightJoint.Position.Y) * step,
- (KneeRightJoint.Position.X + 1) * step + Distance, (1 - KneeRightJoint.Position.Y) * step);
-
-
-
- Joint FootLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.FootLeft);
-
- gra.DrawLine(pen, (AnkleLeftJoint.Position.X + 1) * step + Distance, (1 - AnkleLeftJoint.Position.Y) * step,
- (FootLeftJoint.Position.X + 1) * step + Distance, (1 - FootLeftJoint.Position.Y) * step);
-
-
- Joint FootRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.FootRight);
-
- gra.DrawLine(pen, (AnkleRightJoint.Position.X + 1) * step + Distance, (1 - AnkleRightJoint.Position.Y) * step,
- (FootRightJoint.Position.X + 1) * step + Distance, (1 - FootRightJoint.Position.Y) * step);
- }
- }
- #endregion
-
- Distance += 200;
- }
- }
- }
- }
- private void Form1_FormClosing(object sender, FormClosingEventArgs e)
- {
- if (kinectsensor.Status == KinectStatus.Connected)
- {
- kinectsensor.Stop();
- MessageBox.Show("Kinect结束工作!");
- }
- }
效果如下:
我们看到屏幕上有6个蓝色的点,代表可识别6个人,其中有两个完整的人体骨骼,每个完整的人是有20个关节点的坐标。
