两个图片正常混合效果图

fragment Shader
// 正常的颜色混合
uniform sampler2D U_MainTexture;
uniform sampler2D U_SubTexture;
varying vec2 M_coord;
void main()
{
vec4 blendColor = texture2D(U_SubTexture, M_coord);
vec4 baseColor = texture2D(U_MainTexture, M_coord);
gl_FragColor = blendColor * blendColor.a + baseColor * (1 - blendColor.a);
}